Shroom and Gloom Guide
Signature tool

Run Planner & Quick Reference

Keep this open beside a run. The important decisions are deliberately in HTML so the page is still useful with scripts disabled or when printed.

Verified for Early Access launch · Sep 11, 2026
Official Shroom and Gloom gameplay screenshot showing route and rest decisions
Live run checklist

Before you rest

Explore verbs

What does this room want?

Reveal
Expose obscured objects so the next interaction becomes visible.
Fix
Repair structures or Facility machinery to unlock reusable value.
Ignite
Light valid targets; often useful for creating Warmth or related effects.
Unlock
Open doors/chests without paying the health cost of brute-force alternatives.
Dig / Break
Reach buried rewards or force open breakable objects; Break can carry a cost.
Feed
Trade food into creatures or objects for rewards when the interaction allows it.
Build focus

Pick rewards that reinforce one engine

Growth carry

Concentrate permanent upgrades on one reliable attack. Draw and deck thinning make the carry appear more often.

Fatal → Toasty

Set enemy health, then let the Fatal card take the kill so the food or draw payoff actually fires.

Vulnerable burst

Apply Vulnerable before the expensive or multi-hit attack. Save limited setup charges for targets that survive long enough to exploit them.

Food engine

Balance healing now against Feed/shop value and eat-trigger payoffs. Do not auto-consume food just because it is available.

How to use it

Start with the rest checklist whenever your Explore hand stalls. Then use the build filter as a reminder of what your current deck is trying to do. The planner does not score cards; it prevents the two launch-day mistakes that show up repeatedly in long runs: resting before spending available value, and collecting so many rewards that the real damage engine stops appearing.

Version boundary

This tool is intentionally conservative. It does not include a full card database or exact hidden formulas because those surfaces are still changing in Early Access and are not cleanly verified yet.